ENV is a hash-like accessor for environment variables.
This module implements the
ENV singleton object from Ruby Core.
In Artichoke, the environment variable store is modeled as a hash map of
byte vector keys and values, e.g.
HashMap<Vec<u8>, Vec<u8>>. Backends are
expected to convert their internals to this representation in their public
APIs. For this reason, all APIs exposed by ENV backends in this crate are
You can use this object in your application by accessing it directly. As a Core API, it is globally available:
ENV["PATH"] ENV["PS1"] = 'artichoke> '
There are two
ENV implementations in this crate:
Memory, enabled by default, implements an
ENVstore and accessor on top of a Rust
HashMap. This backend does not query or modify the host system.
System, enabled when the system-env feature is activated, is a proxy for the system environment and uses platform-specific APIs defined in the Rust Standard Library.
Using the in-memory backend allows safely manipulating an emulated environment:
let mut env = Memory::new(); // This does not alter the behavior of the host Rust process. env.put(b"PATH", None)?; // `Memory` backends start out empty. assert_eq!(env.get(b"HOME")?, None);
System backends inherit and mutate the environment from the current Rust process:
const ENV: System = System::new(); ENV.put(b"RUBY", Some(b"Artichoke"))?; assert!(ENV.get(b"PATH")?.is_some());
This crate requires
std, the Rust Standard Library.
All features are enabled by default:
- system-env - Enable an
ENVbackend that accesses the host system’s environment variables via the